![]() In Alpha 3, there was entire shelf inside the Glue and Generator Room that only had glue on it.This has remained largely unnoticed by many. You could find a bottle of glue in the Neighbor_3 house in the kitchen, in it's old art style partially inside the floor.This location appeared for the first time in Alpha 2 and was removed in Alpha 4. In the final game, the neighbor threw glue at you as well as Tomatoes. The Neighbor3 Test House is a large house-like structure in which there is a storehouse of objects and ideas that have been added to the game, or not added, were subsequently removed, and maybe never added. In Alpha 4, the frequency of the Neighbor's glue-throwing was decreased significantly. In Alpha 3, he could throw glue to an extent distance. The Neighbor can also be affected by the glue and he'll also be slowed some. When it's stepped in, it will slow the player down and prevent them from being able to jump. When thrown, the glue spills out in a puddle. The Neighbor will also throw these at the player during a chase. Jars of glue can be found around the Neighbor's house and are used by the neighbor to slow the player down.Ī single jar belonged to the player, while the neighbor had a lot in Alpha 3. ![]() Eventually he'll leave out the front door and head to the back yard, letting you inside to start your search.The old glue car before being redesigned. Having trouble getting into the front door the first time to start opening other entrances? Lure the neighbor out by throwing something loud at the bear trap (or using the alarm clock), then run back to your house and wait. So for instance if you remove the chair and unlock the back door, you can now get in through the back door for each subsequent break-in, even after you get caught. Keep in mind that most doors open towards you, not outwards, so if you are too close to the door when pressing E it won't actually open.Īny changes you make while inside the home remain in effect even after you get caught (unless it's something the neighbor manually resets). ![]() While inside, stay crouched down, keep away from light sources, and take note of cabinet locations so you can quickly hide. Throw an object like a glue bottle at the bear trap to get through - but remember he will reset it eventually, so keep an object on hand at all times. The first order of business is getting past a nasty bear trap blocking the front door. These audio cues show up even if he's in a different room or you don't physically see him yet. Now that you've got the controls down, it's time to start exploring the house! Stay alert for audio / visual cues when the neighbor is near and when he's spotted you, increasingly getting louder as the screen blurs black. The alarm clock is an effective method of luring away the neighbor Hello Neighbor Stealth / Exploration You just have to set it down, walk away, and then a few seconds later the alarm will start going off. It's important to note that (as of this alpha build anyway) the "use item" functionality is very limited and doesn't seem to have proper animations associated yet.įor instance, left clicking winds the alarm clock while you hold it, but there's no prompt or on-screen indication that you've actually done it properly.
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